/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

// object that creates and contains a spawn position

/* interface header */
#include "SpawnPosition.h"

/* implementation headers */
// uncomment to test - #include "RandomSpawnPolicy.h"

/* no policy by default? */
SpawnPolicy *SpawnPosition::policy = (SpawnPolicy*)0;


SpawnPosition::SpawnPosition(int playerId, bool onGroundOnly, bool notNearEdges): azimuth(0.0), pos()
{
    /* if a spawn policy hasn't been set yet, just go with the default */
    if (!SpawnPosition::policy)
    {
        // uncomment to test - SpawnPosition::policy = new RandomSpawnPolicy();
        SpawnPosition::policy = new SpawnPolicy();
    }

    SpawnPosition::policy->getPosition(pos, playerId, onGroundOnly, notNearEdges);
    SpawnPosition::policy->getAzimuth(azimuth);
}

SpawnPosition::~SpawnPosition()
{
}

void SpawnPosition::setSpawnPolicy(SpawnPolicy *_policy)
{
    if (SpawnPosition::policy)
        delete SpawnPosition::policy;
    SpawnPosition::policy = _policy;
}



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